/*********************************************************************** rawping.h - Declares the types, constants and prototypes required to use the rawping.cpp module. ***********************************************************************/ #define WIN32_LEAN_AND_MEAN #include // ICMP packet types #define ICMP_ECHO_REPLY 0 #define ICMP_DEST_UNREACH 3 #define ICMP_TTL_EXPIRE 11 #define ICMP_ECHO_REQUEST 8 // Minimum ICMP packet size, in bytes #define ICMP_MIN 8 #ifdef _MSC_VER // The following two structures need to be packed tightly, but unlike // Borland C++, Microsoft C++ does not do this by default. #pragma pack(1) #endif // The IP header struct IPHeader { BYTE h_len:4; // Length of the header in dwords BYTE version:4; // Version of IP BYTE tos; // Type of service USHORT total_len; // Length of the packet in dwords USHORT ident; // unique identifier USHORT flags; // Flags BYTE ttl; // Time to live BYTE proto; // Protocol number (TCP, UDP etc) USHORT checksum; // IP checksum ULONG source_ip; ULONG dest_ip; }; // ICMP header struct ICMPHeader { BYTE type; // ICMP packet type BYTE code; // Type sub code USHORT checksum; USHORT id; USHORT seq; ULONG timestamp; // not part of ICMP, but we need it }; #ifdef _MSC_VER #pragma pack() #endif extern int setup_for_ping(char* host, int ttl, SOCKET& sd, sockaddr_in& dest); extern int send_ping(SOCKET sd, const sockaddr_in& dest, ICMPHeader* send_buf, int packet_size); extern int recv_ping(SOCKET sd, sockaddr_in& source, IPHeader* recv_buf, int packet_size); extern int decode_reply(IPHeader* reply, int bytes, sockaddr_in* from); extern void init_ping_packet(ICMPHeader* icmp_hdr, int packet_size, int seq_no);