This tab lets you perform arithmetic on "f numbers", also known as "aperture values." Currently, this tab understands two different calculations:
In the second calculation, you can also choose to have the 'stops' value rounded off to the nearest 1/2 or 1/3 stop. You can turn this feature on in the Rounding Rules dialog.
f numbers, or aperture values, are a measurement of the size of the hole that the light passes through in the rear of a lens, relative to the focal length of the lens. The smaller the f number, the more light gets through the lens. Each additional "f stop" means that half as much light gets through the lens. So, at f/2, twice as much light gets through the lens as when you set that same lens at f/2.8.
f numbers are a fraction of the focal length of the lens. That is, f/2.8 on a 50mm lens is 1/2.8 of 50mm, or about 18mm in diameter. (This is why you sometimes see f numbers written as a ratio, like 1:2.8.)
The term "stops" comes from the early days of photography, when photographers would place thin wooden panels with holes cut in them between the lens and the film (photographic plates, actually), to "stop" a certain amount of light from reaching the photographic plates.
f stops are powers of the square root of two. The first f stop
is
to the
zeroth power, or f/1.0. Next is
to the first power, or f/1.4, and then
squared for
f/2, etc. As you can see, common values like f/2.8 are
actually approximations of the unwieldy "true" values. Some versions of
f/Calc show you these ugly values when you pick f numbers from
its pull-downs, simply because it does its calculations based on the
numbers in the fields. (Other versions are smart enough to show you the
approximation but use the true value internally.)
To calculate a new aperture value f2
from an initial aperture f1 and a given
number of stops, we first convert f1
to a number of f stops from f/1.0, with this formula:
To calculate the number of f stops between f1 and f2, first convert both values to a count of f stops from f/1.0 as above, subtract the results, and convert back to an aperture value.